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Upload a model, check the dots our AI places on the joints, and get a rigged character with fingers, face expressions and hair bones. Ready to animate in Blender, Unity or Unreal.
1. Upload. 2. Check the joint dots (AI places them, you only fix the wrong ones). 3. Preview your rig moving. Preview is free; downloads come with PRO.
Green dots = joints. Tap a dot to see its name and drag it onto the joint. Each dot moves on its own; switch on ⇋ to mirror left and right.
Blue dots make the face expressions (blink, smile, talk).
You're seeing a light preview. PRO gives you the full-quality FBX and GLB, 10 rigs a day, plus every JollyAI tool.
Most free auto riggers stop at the body. JollyAI 3D Rigger gives you a full humanoid skeleton with finger bones, plus face expression shapes and bone chains for hair, ponytails, ears or tails. It works on realistic people, cartoon characters and two-legged creatures, because you can move any dot the AI got wrong.
| JollyAI 3D Rigger | Mixamo | AccuRIG | |
|---|---|---|---|
| Runs in the browser, on phones | Yes | Desktop browser | Desktop app |
| Finger bones | Yes | Yes | Yes |
| Face expressions | Yes | No | No |
| Hair / tail chains | Yes | No | No |
| Cartoons and creatures | Yes, adjust the dots | Humanoids | Humanoids |
GLB, FBX and OBJ, up to 100 MB. For OBJ and FBX, embed the textures in the file. We clean the mesh and reduce very heavy models to 120k triangles automatically.
Yes. Pick Unity, Unreal or Blender under Advanced options and the FBX uses that engine's axes and scale. Bone names follow a standard humanoid layout, so Unity Humanoid and Unreal retargeting map them.
Uploading, placing dots and previewing your rigged character is free. Downloading the full-quality FBX and GLB needs PRO or a Day Pass.
Two-legged creatures, cartoons, robots and animals standing up work well: just drag the dots onto their joints and face. Four-legged animals are coming later.
Yes. That's the point: import the FBX into Blender, Unity or Unreal and animate it, or retarget motion capture onto it.