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3D RIGGER · BETA · BODY + FINGERS + FACE + HAIR

Rig any 3D character in minutes, right on your phone.

Upload a model, check the dots our AI places on the joints, and get a rigged character with fingers, face expressions and hair bones. Ready to animate in Blender, Unity or Unreal.

  1. 1 Upload
  2. 2 Face front
  3. 3 Body dots
  4. 4 Face dots
  5. 5 Extras
  6. 6 Preview
How it works

1. Upload. 2. Check the joint dots (AI places them, you only fix the wrong ones). 3. Preview your rig moving. Preview is free; downloads come with PRO.

An online auto rigger that does the face too

Most free auto riggers stop at the body. JollyAI 3D Rigger gives you a full humanoid skeleton with finger bones, plus face expression shapes and bone chains for hair, ponytails, ears or tails. It works on realistic people, cartoon characters and two-legged creatures, because you can move any dot the AI got wrong.

1. UploadGLB, FBX or OBJ up to 100 MB.
2. Check the dotsAI places every joint. Drag the wrong ones; each dot moves on its own (optional ⇋ mirror).
3. Add extrasFace expressions, fingers and hair chains, all optional.
4. Preview and downloadWatch it wave and talk, then export FBX or GLB.

3D Rigger vs other auto riggers

JollyAI 3D RiggerMixamoAccuRIG
Runs in the browser, on phonesYesDesktop browserDesktop app
Finger bonesYesYesYes
Face expressionsYesNoNo
Hair / tail chainsYesNoNo
Cartoons and creaturesYes, adjust the dotsHumanoidsHumanoids

FAQ

Which file formats can I upload?

GLB, FBX and OBJ, up to 100 MB. For OBJ and FBX, embed the textures in the file. We clean the mesh and reduce very heavy models to 120k triangles automatically.

Does it work in Unity and Unreal?

Yes. Pick Unity, Unreal or Blender under Advanced options and the FBX uses that engine's axes and scale. Bone names follow a standard humanoid layout, so Unity Humanoid and Unreal retargeting map them.

Is it free?

Uploading, placing dots and previewing your rigged character is free. Downloading the full-quality FBX and GLB needs PRO or a Day Pass.

What if my character is not human?

Two-legged creatures, cartoons, robots and animals standing up work well: just drag the dots onto their joints and face. Four-legged animals are coming later.

Can I make my own animations?

Yes. That's the point: import the FBX into Blender, Unity or Unreal and animate it, or retarget motion capture onto it.